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​As a Lead Engine Engineer, you will support your team through a combination of coaching, direction-setting, and hands-on engineering. Your team will design, prototype, and implement the fundamental systems which underpin Segritude’s game engine tech.
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• Immersed in Engine Games:
You have experience with and a passion for creating low-level, frameworks that can be used to build data driven, scalable, multiplayer gameplay systems.
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• Adaptable:
You are comfortable with switching gears between optimization, break/fix, and development and understand the need for rapid re-prioritization.
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• Calm under pressure:
You exude calm in even the toughest of situations. When things get spicy, you work as a cooler to help the team reach a solution.
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• A Force Multiplier:
You understand how to design a system that can operate effectively for a whole team. You understand how to empower engineers on your team to learn, grow, and scale.
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• Performance Aware:
You know and care how your code affects performance, frame rate, and memory usage
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• Manage a team of 5-10 engineers through a combination of coaching, direction-setting, and hands-on engineering
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• Work closely with Product Owners and Project Managers to prioritize, break down, and select work for your team
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• Work closely with gameplay and systems engineers and transform their feature requests into flexible systems
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• Architect, prototype, build, and maintain low level engine systems in high quality C++.
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• Create detailed and highly-accessible documentation for both technical and non-technical stakeholders.
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• 3+ years of professional programming experience in C++.
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• 3+ years working in a game engine (commercial or proprietary).
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• 2+ years as a manager, tech-lead, or in a similar leadership role.
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• Architect, prototype, build, and maintain low level engine systems in high quality C++.
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• Strong understanding of engine specific architecture and low level engineering concerns such as performance, frame rate and memory usage.